Usage

The interface

Daggermap keeps the background (your battlemap) front and center and pushes controls to the edges:

  • Menu is always top-left. Expands to Settings, Help (Hints), Open, Save, Undo, and Redo.
  • Tools is a pull-out drawer along the top or bottom edge (Auto / Top / Bottom under Settings → General). Collapsed it is a thin lip; expanded it shows tabs and tool buttons.
  • Hints is an optional panel listing bound actions for the current device. It sits opposite from tools, on the right side. Toggle it via the Menu.
Battlemap with Menu top-left, Tools lip, and optional Hints labeled
Battlemap with Menu top-left, Tools lip, and optional Hints labeled
Hover or tap the highlighted regions for a quick tour of the main chrome.

The top-left Menu button (tooltip: Menu) opens a compact icon panel.

Expanded Menu panel with Settings, Help, Open, Save, Undo, and Redo
Icon Button In-app label What it does
Settings Settings Opens the Settings modal
Help Help Toggles sticky Action Hints
Open Open Open Document file picker
Save Save Save Document As (then autosaves to that path)
Undo Undo Undo last document change
Redo Redo Redo last undone change

Settings

Menu → Settings opens the Settings modal. Settings is organized by tabs: General, Multiplayer, Tokens, Controls, Themes. Each tab can Reset to defaults for that tab’s settings. Each settings field has a tooltip that explains in more detail what it does.

Settings menu with General, Multiplayer, Tokens, Controls, and Themes tabs
Settings Menu

Tools drawer

In the app this surface is labeled Tools.

Drag or tap the handle to open the Tools drawer. The Assets and Scenes tabs support resizing by dragging the handle. You can move the Tools drawer to either dock on the top or bottom from Settings → General → Action menu.

Expanded Tools drawer with Assets, Map, Scenes, Draw, Measure, and Grid tabs
Tools Tabs

Assets

Set up folders for quickly adding tokens and backgrounds into the scene.

Assets tab with directory chips, filter, and image thumbnails
Assets tab with directory chips, filter, and image thumbnails
Asset Library. Note: Daggermap does not come preloaded with tokens or battlemaps.

Map

Viewport and selection utilities for the current scene.

Map tab action buttons for fill, fit, tile, clipboard, and token details
Map and Token Controls

Scenes

A document holds many scenes. Tap any scene to activate it.

Scenes tab thumbnail grid with add, reorder, duplicate, and delete chrome
Scenes tab: activate, add, reorder, duplicate, or delete scene boards.

Draw

Combat annotation on the map (under tokens by default). Opening Draw turns Draw Mode on and Measure off.

Draw tab pen bar with colors, fog, shapes, snap, and clear actions
Draw tab: shape, color, fog, snap, and clear controls.

Measure

Ephemeral distance and AoE readouts using Settings → General → Grid units. Opening Measure turns measure on and Draw Mode off.

Measure tab pen bar with close control instead of clear drawings
Measure tab mirrors Draw shapes and snap, without fog or permanent strokes.

Measure strokes clear when you leave the tab or close the tool; they are not permanent drawings.

Grid

Per-scene overlay and alignment for tokens and draw tools.

Grid tab with style, color, line size, isometric, handles, and snap controls
Grid tab: style, color, isometric, adjust handles, and snap.

If Auto-detect grid is on in General Settings, Daggermap will Style to None when an embedded grid is detected in the background.

Occasionally, automatic grid detection will be incorrect or not detect an embedded grid if it is visually subtle. You'll then need to enable Grid Adjustment Handles and drag the origin handle on the top-left of the background to align with the origin point of your grid, then drag the size handle on the bottom-right of the background to align the internal grid with your background.